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@param file File to file open soundinfo * @param relativeToSound if true, it is relative to the sound directory, otherwise you have to build the path yourself * @return A Handle to the sound file, invalid_handle on open error.
native GetSoundIsPlaying takes sound soundHandle soundinfo returns boolean native GetSoundIsLoading takes sound soundHandle returns boolean native RegisterStackedSound takes sound soundHandle, boolean byPosition, real rectwidth, real rectheight returns nothing native UnregisterStackedSound takes sound soundHandle, boolean byPosition, real rectwidth, real rectheight returns nothing.
@param fadeOutRate How quickly the sound fades out.
Maximum number is [email protected] is3D 3D Sounds can be played on particular areas of the [email protected] fadeInRate How quickly the sound fades.Cannot retrieve contributors at this time 340 lines (233 sloc).2 KB / soundinfo Sound API native NewSoundEnvironment takes string environmentName returns nothing creates a sound handle.Perfect for casual mobile games, dialogsounds digital contraptions or DIY indie stuff.native file Handle:OpenSoundFile(const String:file, bool:relativeToSoundtrue * Gets the length of the sound file in seconds * * @param hndl Handle to the sound file. @note Sound files are closed with CloseHandle.native SetSoundParamsFromLabel takes sound soundHandle, string soundLabel returns nothing native SetSoundDistanceCutoff takes sound soundHandle, real cutoff returns nothing native SetSoundChannel takes sound soundHandle, integer channel returns nothing Sets the sounds volume @param soundHandle which sound @param volume Volume, between 0 and 127. @return The song length in seconds as float native * Get the Bit rate of sound (kbps) * * @param hndl Handle to the sound file * @return sound bitrate (cell) native GetSoundBitRate(Handle:hndl * Get the Sampling rate of sound (hz) * * @param hndl Handle to the sound file * @return sampling rate (cell) native * Get the Artist of the sound * * @param hndl Handle to the sound file * @param buffer Buffer to use for storing the string.The higher the number, the faster the sound fades.22, 2014, 6:58.m.
They are at their loudest when the portable camera is close to the automatically sound's coordinates.
@param soundLabel the label out of one of the SLK-files, whose automatically settings should be used,.g.
@note Sounds of the same filepath (on different sound handles) must have a delay of at least.1 seconds build inbetween them to be played.
native GetSoundAlbum(Handle:hndl, String:buffer, maxlength * Get the Year of sound * * @param hndl Handle to the sound file * @return sound year (cell) native GetSoundYear(Handle:hndl * Get the Comment of the sound * * @param hndl Handle to the sound file * @param buffer Buffer to use for storing the string.When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter than "Yes" powered by Core i7 3770k 32GB DDR3 1886Mhz 2x Vertex4 SSD apps Raid0 patch Last edited by berni; at 18:[email protected] fadeinmsecs How long the music is faded.native GetSoundComment(Handle:hndl, String:buffer, maxlength * Get the Genre full of the sound * * @param hndl Handle to the sound file * @param buffer Buffer to use for storing the string.Cannot retrieve contributors at this [email protected] mazda volume Volume between 0 and [email protected] Music is on its own channel and can be toggled on and off within the Warcraft III game menu.I think this is very useful for plugins like saysounds.